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Funky Fishing

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Devlog

  • Weekly Dev Log #3
    February 15, 2026 by yibinglu
    This week was focused on combining the rhythm and fishing sections of the game to form one cohesive level. For the level prototype, we demonstrated two different mechanics for the rhythm section, one... Continue reading
  • Weekly Dev Log #2 - Design Document
    February 07, 2026 by yibinglu
    This week on Funky Fishing, our time was mainly dedicated to making the (hopefully) last big decisions for our game and then writing them all down in the design document. We received great feedback fr... Continue reading
  • Weekly Dev Log #1: Tech Proof-of-Concept
    February 01, 2026 by yibinglu
    This week, our primary focus was on wrapping up the tech demo. For this, we also had some preliminary assets made and integrated, namely the rod and bobber models. We learned how to use motion control... Continue reading
  • Weekly Dev Log #0
    January 24, 2026 by SpaceJesusTM
    This marks the start of our journey working on our take of a fishing + rhythm game, Funky Fishing! This week we had a pitch presentation where we received feedback from industry experts, followed by p... Continue reading
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