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Funky Fishing
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Devlog
Weekly Dev Log #3
February 15, 2026
by
yibinglu
This week was focused on combining the rhythm and fishing sections of the game to form one cohesive level. For the level prototype, we demonstrated two different mechanics for the rhythm section, one...
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Weekly Dev Log #2 - Design Document
February 07, 2026
by
yibinglu
This week on Funky Fishing, our time was mainly dedicated to making the (hopefully) last big decisions for our game and then writing them all down in the design document. We received great feedback fr...
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Weekly Dev Log #1: Tech Proof-of-Concept
February 01, 2026
by
yibinglu
This week, our primary focus was on wrapping up the tech demo. For this, we also had some preliminary assets made and integrated, namely the rod and bobber models. We learned how to use motion control...
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Weekly Dev Log #0
January 24, 2026
by
SpaceJesusTM
This marks the start of our journey working on our take of a fishing + rhythm game, Funky Fishing! This week we had a pitch presentation where we received feedback from industry experts, followed by p...
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